Aqsis Renderer for Mac OS X 1.8.2 freeware
Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios.
Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more.
Author | Aqsis Team |
Released | 2012-08-24 |
Filesize | 30.40 MB |
Downloads | 834 |
OS | Mac OS X |
Installation | Instal And Uninstall |
Keywords | programmable shade, true displacement, render, shade, aqsis, aqsis renderer |
Users' rating (24 rating) |
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1.8.2 | Aug 24, 2012 | New Release | · Define empty RiDeformationV for third-party applications that link to our ri2rib library. · Minor tweaks to building on Win32. |
1.8.0 | Feb 29, 2012 | New Release | · Move to BSD licensing for all new code. - Partially complete; ri2rib functionality is now BSD. · Point-based global illumination · Point-based ambient occlusion via occlusion() shadeop · Point-based color bleeding via indirectdiffuse() shadeop · ptview GUI for point clouds · bake3d() and texture3d() shadeop support · Attribute for non raster-oriented dicing · Attribute "cull" "int backfacing" "int hidden" · Point cloud IO using PartIO from Disney * RIB and API enhancements (Chris Foster) · New and fast RIB parser, with precise syntax error reporting · BSD licensed libri2rib · miqser archive interpolation and RI validation · Produce valid RIB stream of commands seen by the renderer using -echoapi, including procedural expansions. · Extensive RI validation, including lengths of all arrays · Reinstate support for command line frame selection (-frames, -framelist) ArchiveBegin / ArchiveEnd for in-memory caching of RIB archives |
1.6.0 | Oct 11, 2009 | New Release | · Enhancements · Add a compatibility interface to Pixar's sloarg shader argument library. · Improve piqsldisplay standard compliance to work with 3delight · Optimization to texture filtering code: precomputed integer image channel normalization. · Revised Windows installer, removing unnecessary features and improved logging. · Add GeometricApproximation "focusfactor" approximation for faster depth of field rendering. Off by default. · Bugfixes · Fix incorrect fixed-size integer types in ndspy.h on some platforms. · Fix bug #2128051: "8-bit character encoding missing" · Fix printing of parameter lists which was missing the token names when using -echoapi · Remove the AQSIS_USE_PLUGINS option from the build system to avoid confusion and broken builds. · Fix bug #2167498: "uniform user parameters not working for SDS" · Correct the array length count as passed by the RIB parser into RiColorSamples. |