Code::Blocks for Windows 20.03 Build Apr 3 20 freeware

Code::Blocks is a versatile, open-source integrated development environment (IDE) designed for C, C++, and Fortran programming. Developed by Yiannis, it offers a user-friendly interface, customizable layouts, and a powerful plugin system, making it suitable for both beginners and experienced developers. With features like syntax highlighting, code folding, and debugging tools, Code::Blocks streamlines the coding process. Its cross-platform compatibility ensures a seamless experience across Windo ... ...

Author Yiannis
Released 2024-07-31
Filesize 145.00 MB
Downloads 992
OS Windows 11, Windows 10 64 bit, Windows 8 64 bit, Windows 7 64 bit
Installation Instal And Uninstall
Keywords editor, Code::Blocks, C++ compiler, programming, build, IDE, C++ IDE, cross-platform, Fortran IDE, open-source, compiler
Users' rating
(16 rating)
Code::Blocks for WindowsCompilers & InterpretersWindows 11, Windows 10 64 bit, Windows 8 64 bit, Windows 7 64 bit
Code::Blocks for Windows - windows p Freeware Download Notice

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Code::Blocks for Windows freeware - The Latest User Reviews
Code::Blocks for Windows freeware - The Latest Versions History
20.03 Build Jul 31, 2024 New Release General UI/SDK changes:
UI: Add information about the wxWidgets library being used in Help -> About dialog
UI: Fix two asserts for incorrect use of wxALIGN_LEFT when opening the Project -> Properties dialog
wx3: Fix assertion when removing last virtual target (ticket #892)
UI: Add logging of execution time to various places in the code
UI: Add compiler ID to Help -> About dialog (ticket #870)
UI: Make Plugin manager to have resizeable plugin info control
UI: Fix Toolbars corruption when saving perspective (ticket #846)
Fix crash with batch build on linux by moving the build process out of OnInit() when using wx>=30
UI: Improve child window placement. Introduce 3 options: center-on-parent (default), center-on-display and leave to OS/ Window manager.
UI: Make sure pressing escape works correctly in the Reorder targets dialog
UI: Fix the parents of various child dialogs in the Build -> Properties
UI: Make sure we call PlaceWindow for the dialog for selecting platform for targets
UI: Make sure the correct parent is set when showing the project dependencies dialog
UI: Fix possible assert when the language selection is invalid
UI: Make data paths more resilient to changes to the current directory
UI: Make pressing Escape in scope “Code Refactoring” dialog to close it
UI: Adjust borders for the Find/Replace dialog
UI: Fix corruption of toolbars when saving perspective (ticket #846)
UI: Fix assert that a bitmap is already selected in a DC on Windows
UI: Fix crash if the list in Settings->Scripting is empty (ticket 842)
UI: Show only one message box if a project could not be loaded while loading a workspace (ticket #809)
scintilla-wx: Remove double buffering for wxGTK (it doesn’t fix the flickering problem)
UI: Select the correct language in the menu shown from the language button in the status bar
scintilla-wx: Cherry-pick changes from wx-master (Better support for passing images from wx to scintilla)
UI: Some places in the code were trying to load i
20.03 Mar 29, 2020 New Release
17.12 Dec 30, 2017 New Release SDK
autotools: Try to fix building with newer boost
Prevent sending EVT_MOUSE_CAPTURE_LOST while opening a context menu in wxScintilla
Allow the user to discard old config file if it fails to load
Return false if there are errors reading a xml file with tinyxml
Fix crash when reading truncated config file
Make sure we show an error message box when we cannot save the config file
Move the wizard files to the correct folder when making bundle
Fix blurryness when making a bundle
autotools: Add OSX bundle making support (ticket #562, thanks Dave Murphy)
autotools: Fix compilation using autotools on OSX
Fix ProjFile::Rename to correctly add the new file to m_ProjectFilesMap (thanks homertp, ticket #521)
script bindings: Don't crash when trying to add wxString and something that is not a wxString
Speed up project loading for large projects (projects with many files or many targets)
FileManager: Write directly to symlinked files (wx30 only, ticket #276)

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