OGLplus 0.68.0 freeware

OGLplus was built as a small and useful header-only library that is supposed to help you with your development. OGLplus manages to implement a thin object-oriented facade over the OpenGL C-language API. ...

Author Matus Chochlik
Released 2016-03-14
Filesize 7.50 MB
Downloads 1843
OS Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64, Windows 8, Windows 8 x64, Windows 10, Windows 10 x64
Installation Instal And Uninstall
Keywords OpenGL API, C++ wrapper, object management, OpenGL, wrapper, API
Users' rating
(16 rating)
OGLplusComponents & LibrariesWindows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64, Windows 8, Windows 8 x64, Windows 10, Windows 10 x64
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OGLplus freeware - The Latest User Reviews
OGLplus freeware - The Latest Versions History
0.68.0 Mar 14, 2016 New Release LOW_PROFILE versions of the SizeType and BigSizeType types have been added.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
0.67.0 Nov 17, 2015 New Release LOW_PROFILE versions of the SizeType and BigSizeType types have been added.
Some problems with building in the LOW_PROFILE mode have been fixed.
The GL version and extension detection in the build system has been improved.
Other minor changes have been made to the build system.
0.64.0 Aug 17, 2015 New Release The DeferredHandler and the Outcome classes which allow to defer and/or cancel calling of error handlers were added.
New overloads of Shader::Compile, Shader::CompileInclude, Program::Link and Program::Validate and ProgramPipeline::Validate, which return Outcome instead of handling errors eagerly were added.
Some of the examples were changes to show the usage of the new features.
Some of the examples were changed to use GLSL 120/130/140/150.

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... use, during their run-time, resources like buffers, queries, textures, shaders, programs, etc. from this library. OGLplus uses ... the lifetime of these resources. Classes like Buffer, Texture, Query, Shader, Program, Framebuffer, Renderbuffer, etc. automatically get ...