Gideros for Mac OS X 2025.2 freeware

Gideros is a powerful, cross-platform game development framework designed for both novice and experienced developers. With its intuitive interface and robust features, Gideros allows users to create stunning 2D games for iOS, Android, and desktop platforms seamlessly. The integrated Lua scripting language offers flexibility and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...

Author Gideros Studio
Released 2025-02-05
Filesize 981.00 MB
Downloads 213
OS Windows 11, Windows 10 32/64 bit
Installation Instal And Uninstall
Keywords run script, script, code, LUA, syntax
Users' rating
(17 rating)
Gideros for Mac OS XCompilers & InterpretersWindows 11, Windows 10 32/64 bit
Gideros for Mac OS X - resources management Freeware Download Notice

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Gideros for Mac OS X freeware - The Latest User Reviews
Gideros for Mac OS X freeware - The Latest Versions History
2025.2 Feb 5, 2025 New Release New features:
[luau] Add key,value,nextindex=rawiter(table,index) function
[luau/buffer] Added buffer.resize(buffer, newSize, dataOffset)
[luau/buffer] Added buffer.extract(buffer, offset, size)
[core] Add Core.setAutoYield() to change auto yield capability of async tasks
[gfx/path] Add a getPathOffset() call to get the distance of a point in the path from the beginning
Improvements:
[luau] Improve table clone
[luau] Enable fast-path optimizations for pairs/fastcalls through setsafeenv(flags)
[gfx/texture] Support creating and updating from luau buffers
[gfx/texture] Allow uploading raw textures from buffers
[examples] update Tiled demo Sewers
Fixes:
[qt/mac] Fix plugin path
[gfx/particles] Fix multi texture rendering
[backend/gl2] Fix vertex divisor setting
[gfx/mesh] Fix and improve setGenericArray() when using buffers
[gfx/mesh] Check indices values
[core/threads] Provision for checking if threads should be stopped
[pixel] Remove static VBO after last use
[qt/screen] Change code to be more in line with what should have been done
2025.1.2 Jan 17, 2025 New Release [qt/mac] Fix plugin path
[backend/gl] Correctly reinit vertex attrib divisors
[export/win32] Enable luau codegen
[export/linux] Enable luau codegen
[gfx/particles] Fix multi texture rendering
2024.11.1 Nov 7, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version

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