GZDoom for Mac OS X 4.4.2 freeware

... hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement is OpenGL 3.3) ...

Author GZDoom Team
Released 2020-06-28
Filesize 16.70 MB
Downloads 412
OS Mac OS X
Installation Instal And Uninstall
Keywords Doom port, Play Doom, OpenGL, Doom, Doom, Heretic, Hexen, Strife
Users' rating
(10 rating)
GZDoom for Mac OS XActionMac OS X
GZDoom for Mac OS X - requirement Freeware Download Notice

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GZDoom for Mac OS X freeware - The Latest User Reviews
GZDoom for Mac OS X freeware - The Latest Versions History
4.4.2 Jun 28, 2020 New Release Fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
Added missing target check to A_RadiusDamageSelf.
Use a full ClearScreen when drawing fullscreen images.
Fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
Add "restart" button to error pane in Windows
Add keyboard accelerator shortcuts to many Windows-specific dialogs
Fixed some issues with setup parts for ZScript in the wrong place.
Let blastradius work without an effect actor.
Fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
Fixed: FGameTexture's GlowHeight was not initialized.
Fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
Fixed bad range check in shadowmap code.
Fixed: check for bad sidedefs was not taking into account sidedef compression.
Backend update from Raze.
Fixed: The scale vector for detail maps was not passed to the shader.
4.3.3 Jan 24, 2020 New Release Fixed resetting of music volume after closing dialogue
Exposed Level.MusicVolume to ZScript
Fixed calling a function on string CVar
Added ability to filter VM disassembly dump
4.3.2 Jan 22, 2020 New Release Fixed Linux and macOS implementations of I_FindAttr()
Implement player setup background by Enjay
Fixed uninitialized variable in OPL song. Mono streams could be erroneously treated as stereo, doubling their playback speed
Compatibility workaround for using Scroll_Texture_Model with a line id of 0.

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