Gideros for Mac OS X 2025.2 freeware

... and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...

Author Gideros Studio
Released 2025-02-17
Filesize 981.00 MB
Downloads 214
OS Windows 11, Windows 10 32/64 bit
Installation Instal And Uninstall
Keywords run script, script, code, LUA, syntax
Users' rating
(19 rating)
Gideros for Mac OS XCompilers & InterpretersWindows 11, Windows 10 32/64 bit
Gideros for Mac OS X - process management Freeware Download Notice

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Gideros for Mac OS X freeware - The Latest User Reviews
Gideros for Mac OS X freeware - The Latest Versions History
2025.2 Feb 5, 2025 New Release New features:
[luau] Add key,value,nextindex=rawiter(table,index) function
[luau/buffer] Added buffer.resize(buffer, newSize, dataOffset)
[luau/buffer] Added buffer.extract(buffer, offset, size)
[core] Add Core.setAutoYield() to change auto yield capability of async tasks
[gfx/path] Add a getPathOffset() call to get the distance of a point in the path from the beginning
Improvements:
[luau] Improve table clone
[luau] Enable fast-path optimizations for pairs/fastcalls through setsafeenv(flags)
[gfx/texture] Support creating and updating from luau buffers
[gfx/texture] Allow uploading raw textures from buffers
[examples] update Tiled demo Sewers
Fixes:
[qt/mac] Fix plugin path
[gfx/particles] Fix multi texture rendering
[backend/gl2] Fix vertex divisor setting
[gfx/mesh] Fix and improve setGenericArray() when using buffers
[gfx/mesh] Check indices values
[core/threads] Provision for checking if threads should be stopped
[pixel] Remove static VBO after last use
[qt/screen] Change code to be more in line with what should have been done
2025.1.2 Jan 17, 2025 New Release [qt/mac] Fix plugin path
[backend/gl] Correctly reinit vertex attrib divisors
[export/win32] Enable luau codegen
[export/linux] Enable luau codegen
[gfx/particles] Fix multi texture rendering
2024.11.1 Nov 7, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version

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