Aqsis Renderer for Windows 1.8.2 freeware

... Studios.

Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. ...

Author Aqsis Team
Released 2012-08-24
Filesize 7.00 MB
Downloads 780
OS Windows 2000, Windows 2003, Windows XP, Windows Vista, Windows 7
Installation Instal And Uninstall
Keywords 3D render solution, programmable shade, true displacement, render, renderer, shade, aqsis
Users' rating
(11 rating)
Aqsis Renderer for WindowsCADWindows 2000, Windows 2003, Windows XP, Windows Vista, Windows 7
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Aqsis Renderer for Windows freeware - The Latest User Reviews
Aqsis Renderer for Windows freeware - The Latest Versions History
1.8.2 Aug 24, 2012 New Release · Define empty RiDeformationV for third-party applications that link to our ri2rib library.
· Minor tweaks to building on Win32.
1.8.0 Feb 29, 2012 New Release · Move to BSD licensing for all new code. - Partially complete; ri2rib functionality is now BSD.
· Point-based global illumination
· Point-based ambient occlusion via occlusion() shadeop
· Point-based color bleeding via indirectdiffuse() shadeop
· ptview GUI for point clouds
· bake3d() and texture3d() shadeop support
· Attribute for non raster-oriented dicing
· Attribute "cull" "int backfacing" "int hidden"
· Point cloud IO using PartIO from Disney * RIB and API enhancements (Chris Foster)
· New and fast RIB parser, with precise syntax error reporting
· BSD licensed libri2rib
· miqser archive interpolation and RI validation
· Produce valid RIB stream of commands seen by the renderer using -echoapi, including procedural expansions.
· Extensive RI validation, including lengths of all arrays
· Reinstate support for command line frame selection (-frames, -framelist) ArchiveBegin / ArchiveEnd for in-memory caching of RIB archives
1.6.0 Oct 11, 2009 New Release · Enhancements
· Add a compatibility interface to Pixar's sloarg shader argument library.
· Improve piqsldisplay standard compliance to work with 3delight
· Optimization to texture filtering code: precomputed integer image channel normalization.
· Revised Windows installer, removing unnecessary features and improved logging.
· Add GeometricApproximation "focusfactor" approximation for faster depth of field rendering. Off by default.

· Bugfixes
· Fix incorrect fixed-size integer types in ndspy.h on some platforms.
· Fix bug #2128051: "8-bit character encoding missing"
· Fix printing of parameter lists which was missing the token names when using -echoapi
· Remove the AQSIS_USE_PLUGINS option from the build system to avoid confusion and broken builds.
· Fix bug #2167498: "uniform user parameters not working for SDS"
· Correct the array length count as passed by the RIB parser into RiColorSamples.

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