Aqsis Renderer for Mac OS X 1.8.2 freeware

Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios.

Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. ...

Author Aqsis Team
Released 2012-08-24
Filesize 30.40 MB
Downloads 830
OS Mac OS X
Installation Instal And Uninstall
Keywords programmable shade, true displacement, render, shade, aqsis, aqsis renderer
Users' rating
(23 rating)
Aqsis Renderer for Mac OS XCADMac OS X
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Aqsis Renderer for Mac OS X freeware - The Latest User Reviews
Aqsis Renderer for Mac OS X freeware - The Latest Versions History
1.8.2 Aug 24, 2012 New Release · Define empty RiDeformationV for third-party applications that link to our ri2rib library.
· Minor tweaks to building on Win32.
1.8.0 Feb 29, 2012 New Release · Move to BSD licensing for all new code. - Partially complete; ri2rib functionality is now BSD.
· Point-based global illumination
· Point-based ambient occlusion via occlusion() shadeop
· Point-based color bleeding via indirectdiffuse() shadeop
· ptview GUI for point clouds
· bake3d() and texture3d() shadeop support
· Attribute for non raster-oriented dicing
· Attribute "cull" "int backfacing" "int hidden"
· Point cloud IO using PartIO from Disney * RIB and API enhancements (Chris Foster)
· New and fast RIB parser, with precise syntax error reporting
· BSD licensed libri2rib
· miqser archive interpolation and RI validation
· Produce valid RIB stream of commands seen by the renderer using -echoapi, including procedural expansions.
· Extensive RI validation, including lengths of all arrays
· Reinstate support for command line frame selection (-frames, -framelist) ArchiveBegin / ArchiveEnd for in-memory caching of RIB archives
1.6.0 Oct 11, 2009 New Release · Enhancements
· Add a compatibility interface to Pixar's sloarg shader argument library.
· Improve piqsldisplay standard compliance to work with 3delight
· Optimization to texture filtering code: precomputed integer image channel normalization.
· Revised Windows installer, removing unnecessary features and improved logging.
· Add GeometricApproximation "focusfactor" approximation for faster depth of field rendering. Off by default.

· Bugfixes
· Fix incorrect fixed-size integer types in ndspy.h on some platforms.
· Fix bug #2128051: "8-bit character encoding missing"
· Fix printing of parameter lists which was missing the token names when using -echoapi
· Remove the AQSIS_USE_PLUGINS option from the build system to avoid confusion and broken builds.
· Fix bug #2167498: "uniform user parameters not working for SDS"
· Correct the array length count as passed by the RIB parser into RiColorSamples.

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