Gideros for Mac OS X 2024.11.1 freeware

... stunning 2D games for iOS, Android, and desktop platforms seamlessly. The integrated Lua scripting language offers flexibility and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...

Author Gideros Studio
Released 2024-11-07
Filesize 939.00 MB
Downloads 188
OS Windows 11, Windows 10 32/64 bit
Installation Instal And Uninstall
Keywords run script, script, code, LUA, syntax
Users' rating
(10 rating)
Gideros for Mac OS XCompilers & InterpretersWindows 11, Windows 10 32/64 bit
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Gideros for Mac OS X freeware - The Latest User Reviews
Gideros for Mac OS X freeware - The Latest Versions History
2024.11.1 Nov 7, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version
2024.11 Nov 6, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version
2024.9 Sep 5, 2024 New Release Improvements:
[plugin/iab] Use Billing library v7.0 on Android
[plugin/ads] Use latest GMS version
[plugin/iab] Use latest Amazon IAP SDK
[android/iab] Allow GooglePlay IAB to fallback to old API
[export/ios] Set supported orientations in Info.plist
[gfx/fontbase] Add TLF_TABLE to enable table like layout
[gfx/texture] Add TextureBase:update() API to change an existing texture content
[Library] Update UI Library
Fixes:
[export/apple] Handle setFps on MacOS
[gfx/path] Fix line length computation

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