Simple DirectMedia Layer for Mac OS X 2.30.8 freeware

... a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." ...

Author SDL
Released 2024-10-01
Filesize 758 kB
Downloads 881
OS Windows All
Installation Instal And Uninstall
Keywords multimedia library, development library, media library, development, multimedia, OpenGL, class
Users' rating
(12 rating)
Simple DirectMedia Layer for Mac OS XComponents & LibrariesWindows All
Simple DirectMedia Layer for Mac OS X - level Freeware Download Notice

Simple DirectMedia Layer for Mac OS X Free Download - we do not host any Simple DirectMedia Layer for Mac OS X torrent files or links of Simple DirectMedia Layer for Mac OS X on rapidshare.com, depositfiles.com, megaupload.com etc. All Simple DirectMedia Layer for Mac OS X download links are direct Simple DirectMedia Layer for Mac OS X download from publisher site or their selected mirrors.

Simple DirectMedia Layer for Mac OS X freeware - The Latest User Reviews
Simple DirectMedia Layer for Mac OS X freeware - The Latest Versions History
2.30.8 Oct 1, 2024 New Release Improved detection of Nintendo Switch Pro controller report mode
Fixed a rare crash when a controller is disconnected
Fixed creating a framebuffer with KMSDRM on some systems
2.30.7 Sep 1, 2024 New Release Improved detection of Nintendo Switch Pro controller report mode
Fixed a rare crash when a controller is disconnected
Fixed creating a framebuffer with KMSDRM on some systems
1.2.14 Jun 4, 2010 New Release * SDL now builds on Mac OS X 10.6 (Snow Leopard).
Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
* The X11 video driver is built by default.
* Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
* Fixed setting the starting working directory in release builds.

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