Gideros for Mac OS X 2024.11.1 freeware
Gideros is a powerful, cross-platform game development framework designed for both novice and experienced developers. ... for iOS, Android, and desktop platforms seamlessly. The integrated Lua scripting language offers flexibility and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...
Author | Gideros Studio |
Released | 2024-11-07 |
Filesize | 939.00 MB |
Downloads | 188 |
OS | Windows 11, Windows 10 32/64 bit |
Installation | Instal And Uninstall |
Keywords | run script, script, code, LUA, syntax |
Users' rating (11 rating) |
Gideros for Mac OS X Free Download - we do not host any Gideros for Mac OS X torrent files or links of Gideros for Mac OS X on rapidshare.com, depositfiles.com, megaupload.com etc. All Gideros for Mac OS X download links are direct Gideros for Mac OS X download from publisher site or their selected mirrors.
2024.11.1 | Nov 7, 2024 | New Release | Breaking changes: [lua] Update Luau [general] No longer use four values lua vectors [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four Improvements: [core] Add Core.getScriptPath() call [script] Build luamidi on QtLinux [layout] Add an option to set aspect ratio for a Sprite's content [application] Add a request to apply pending style changes immediately [general] Speed improvements [player/qt] Enable native code generation in Luau [plugin/liquidfun] Add missing particles APIs (Fix #227) [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster) [export/android] Upgrade to latest tools [export/qt] Report command line in application:get() Fixes: [backend/gl2] Reset vertex attributes before each framebuffer draw [styles] Fix style handling API issues [sprite] Improve hitTestPoint vs rotated shapes (Fix #170) [backend/gl] Ensure buffers are unbound at frame start [backend/gl] Catch empty VBO condition [backend/dx11] Correctly enable mip mapping [core] Fix threads signaling [plugin/luamidi] Remove 'yields' on OSX version |
2024.11 | Nov 6, 2024 | New Release | Breaking changes: [lua] Update Luau [general] No longer use four values lua vectors [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four Improvements: [core] Add Core.getScriptPath() call [script] Build luamidi on QtLinux [layout] Add an option to set aspect ratio for a Sprite's content [application] Add a request to apply pending style changes immediately [general] Speed improvements [player/qt] Enable native code generation in Luau [plugin/liquidfun] Add missing particles APIs (Fix #227) [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster) [export/android] Upgrade to latest tools [export/qt] Report command line in application:get() Fixes: [backend/gl2] Reset vertex attributes before each framebuffer draw [styles] Fix style handling API issues [sprite] Improve hitTestPoint vs rotated shapes (Fix #170) [backend/gl] Ensure buffers are unbound at frame start [backend/gl] Catch empty VBO condition [backend/dx11] Correctly enable mip mapping [core] Fix threads signaling [plugin/luamidi] Remove 'yields' on OSX version |
2024.9 | Sep 5, 2024 | New Release | Improvements: [plugin/iab] Use Billing library v7.0 on Android [plugin/ads] Use latest GMS version [plugin/iab] Use latest Amazon IAP SDK [android/iab] Allow GooglePlay IAB to fallback to old API [export/ios] Set supported orientations in Info.plist [gfx/fontbase] Add TLF_TABLE to enable table like layout [gfx/texture] Add TextureBase:update() API to change an existing texture content [Library] Update UI Library Fixes: [export/apple] Handle setFps on MacOS [gfx/path] Fix line length computation |