Gideros for Mac OS X 2025.1.2 freeware
Gideros is a powerful, cross-platform game development framework designed for both novice and experienced developers. ... flexibility and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...
Author | Gideros Studio |
Released | 2025-01-17 |
Filesize | 980.00 MB |
Downloads | 194 |
OS | Windows 11, Windows 10 32/64 bit |
Installation | Instal And Uninstall |
Keywords | run script, script, code, LUA, syntax |
Users' rating (13 rating) |
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2025.1.2 | Jan 17, 2025 | New Release | [qt/mac] Fix plugin path [backend/gl] Correctly reinit vertex attrib divisors [export/win32] Enable luau codegen [export/linux] Enable luau codegen [gfx/particles] Fix multi texture rendering |
2024.11.1 | Nov 7, 2024 | New Release | Breaking changes: [lua] Update Luau [general] No longer use four values lua vectors [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four Improvements: [core] Add Core.getScriptPath() call [script] Build luamidi on QtLinux [layout] Add an option to set aspect ratio for a Sprite's content [application] Add a request to apply pending style changes immediately [general] Speed improvements [player/qt] Enable native code generation in Luau [plugin/liquidfun] Add missing particles APIs (Fix #227) [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster) [export/android] Upgrade to latest tools [export/qt] Report command line in application:get() Fixes: [backend/gl2] Reset vertex attributes before each framebuffer draw [styles] Fix style handling API issues [sprite] Improve hitTestPoint vs rotated shapes (Fix #170) [backend/gl] Ensure buffers are unbound at frame start [backend/gl] Catch empty VBO condition [backend/dx11] Correctly enable mip mapping [core] Fix threads signaling [plugin/luamidi] Remove 'yields' on OSX version |
2024.11 | Nov 6, 2024 | New Release | Breaking changes: [lua] Update Luau [general] No longer use four values lua vectors [general] Use new lua color type (built with ColorValue function) in lieu of vectors of four Improvements: [core] Add Core.getScriptPath() call [script] Build luamidi on QtLinux [layout] Add an option to set aspect ratio for a Sprite's content [application] Add a request to apply pending style changes immediately [general] Speed improvements [player/qt] Enable native code generation in Luau [plugin/liquidfun] Add missing particles APIs (Fix #227) [plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster) [export/android] Upgrade to latest tools [export/qt] Report command line in application:get() Fixes: [backend/gl2] Reset vertex attributes before each framebuffer draw [styles] Fix style handling API issues [sprite] Improve hitTestPoint vs rotated shapes (Fix #170) [backend/gl] Ensure buffers are unbound at frame start [backend/gl] Catch empty VBO condition [backend/dx11] Correctly enable mip mapping [core] Fix threads signaling [plugin/luamidi] Remove 'yields' on OSX version |