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- - Ogre Meshy
Ogre Meshy 1.4 freeware
... 3D mesh format. Features skeleton view, animation preview, detailed mesh information, resources.cfg loading for power users, dockable windows, and more. ...
Author | Matias N. Goldberg |
Released | 2011-09-12 |
Filesize | 3.60 MB |
Downloads | 514 |
OS | Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64 |
Installation | Instal And Uninstall |
Keywords | mesh viewer, view mesh, OGRE 3D mesh format, viewer, view, display |
Users' rating (4 rating) |
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1.4 | Sep 12, 2011 | New Release | · Added ability to take screenshots with F12 key. They're saved in the documents folder. · Fixed rare crash when using a material defined outside a resources.cfg but which depended on shaders defined there; and resources.cfg file was reloaded. · Windows: Application now comes as an installer, with file association included for ".ogre" files. The following changes have been mainly brought to you by "tdev" (Thomas Fischer): · Fixed mousewheel. It's now working. Also fixed imprecision (int->float) · Log window hidden by default, only shows upon error or through menu · Log window is now coloured. · Enforcing vsync: otherwise cpu waste and lots of warnings upon window resizing · Reloading a mesh no longer resets camera position · Now possible to close the log pane, overrode the panes' close button event · Windows: logs and config now stored in the user path · FPS & batch count displayed on bottom |
1.3 | Aug 22, 2011 | New Release | · Reloading a resources.cfg file would stop the reloading at the first particle script encountered, since particle templates weren't being destroyed. · Reloading a resources.cfg now updates automatically the material in used in case such material and/or it's shaders were defined among those resources · Reloading resources.cfg with corrupted material data being in use could ocassionally cause crashes (and always in Linux) · Improved Linux stability · Updated FAQ |
1.21 | Jul 25, 2011 | New Release | · Fixed crash and odd behaviors introduced in v1.2 when using bone size slider without having the names being displayed |