Gideros for Mac OS X 2025.1.2 freeware

New Version

Gideros is a powerful, cross-platform game development framework designed for both novice and experienced developers. With its intuitive interface and robust features, Gideros allows users to create stunning 2D games for iOS, Android, and desktop platforms seamlessly. The integrated Lua scripting language offers flexibility and speed, while real-time testing accelerates the development process. Gideros also boasts a vibrant community and extensive documentation, making it an ideal choice for any ... ...

Author Gideros Studio
Released 2025-01-17
Filesize 980.00 MB
Downloads 198
OS Windows 11, Windows 10 32/64 bit
Installation Instal And Uninstall
Keywords run script, script, code, LUA, syntax
Users' rating
(13 rating)
Gideros for Mac OS XCompilers & InterpretersWindows 11, Windows 10 32/64 bit
Gideros for Mac OS X - compile Freeware Download Notice

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Gideros for Mac OS X freeware - The Latest User Reviews
Gideros for Mac OS X freeware - The Latest Versions History
2025.1.2 Jan 17, 2025 New Release [qt/mac] Fix plugin path
[backend/gl] Correctly reinit vertex attrib divisors
[export/win32] Enable luau codegen
[export/linux] Enable luau codegen
[gfx/particles] Fix multi texture rendering
2024.11.1 Nov 7, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version
2024.11 Nov 6, 2024 New Release Breaking changes:
[lua] Update Luau
[general] No longer use four values lua vectors
[general] Use new lua color type (built with ColorValue function) in lieu of vectors of four
Improvements:
[core] Add Core.getScriptPath() call
[script] Build luamidi on QtLinux
[layout] Add an option to set aspect ratio for a Sprite's content
[application] Add a request to apply pending style changes immediately
[general] Speed improvements
[player/qt] Enable native code generation in Luau
[plugin/liquidfun] Add missing particles APIs (Fix #227)
[plugin/tntvirtualpad] New Optimization: ^0.5 instead of math.sqrt (much faster)
[export/android] Upgrade to latest tools
[export/qt] Report command line in application:get()
Fixes:
[backend/gl2] Reset vertex attributes before each framebuffer draw
[styles] Fix style handling API issues
[sprite] Improve hitTestPoint vs rotated shapes (Fix #170)
[backend/gl] Ensure buffers are unbound at frame start
[backend/gl] Catch empty VBO condition
[backend/dx11] Correctly enable mip mapping
[core] Fix threads signaling
[plugin/luamidi] Remove 'yields' on OSX version

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