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Zenipex 0.5.1.0 Beta freeware
... game development framework. Zenipex's main goal is to allow someone with C++ knowledge to create 3D games for multiple platforms. OpenGL and Direct3D 9 are both supported by this framewrok. ...
Author | Mitchell Keith Bloch |
Released | 2012-08-27 |
Filesize | 788 kB |
Downloads | 550 |
OS | Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64 |
Installation | Instal And Uninstall |
Keywords | development framework, build game, game development, development, framework, engine |
Users' rating (5 rating) |
Zenipex Free Download - we do not host any Zenipex torrent files or links of Zenipex on rapidshare.com, depositfiles.com, megaupload.com etc. All Zenipex download links are direct Zenipex download from publisher site or their selected mirrors.
0.5.1.0 Beta | Aug 27, 2012 | New Release | Moderate Changes: · String now implemented with a Pimpl pattern Minor Changes: · The launcher builds in Visual Studio 2010 Express · Doxygen output has been upgraded · Visual C++ 2012 runtime DLLs included Bug Fixes: · Build scripts now handle spaces, emit fewer unnecessary warnings |
0.5.0.0 Beta | Aug 16, 2012 | New Release | Big Changes: · Initial work on Android support (broken); · Build system for PC platforms upgraded to premake4; · multi-build_bat.sh, multi-clean_bat.sh, and multi-premake_bat.sh wrap premake4 on all platforms; · Dependencies now included in the repository; Moderate Changes: · Linux Standard Base (LSB) 4.0 Linux compilation support; · Image loading significantly more efficient, using libpng directly; SDL_image dropped; · Textures loaded through Images, sanifying the pipeline; · Font loading significantly more efficient, using FreeType 2 directly; SDL_ttf dropped; · OpenSLES support added (for Android), changing the sounds.xml format; File extensions must be omitted; .ogg/.wav will be automatically appended on PC/Android respectively; Minor Changes: · Switch to stdlib libc++ on Mac OS X 10.7 and 10.8; · SDL threading support removed; Background loading disabled; · Code moved from inlines to sources, correcting some cross-boundary issues; · Full screen support for Lion improved (SDL 1.2 |
0.4.2.0 Beta | Nov 7, 2011 | New Release | Big Changes: · Game::on_cover() and Game::on_uncover() added, along the lines of Game::on_push() and Game::on_pop() · XInput support added · Xbox_360_Axis and Xbox_360_Button enums list available axes and buttons, assuming use of Xbox 360 Controllers · Game::joy_mouse added, allowing basic control of all menus from joysticks when activated · Game now tracks the states of joystick buttons · Gamestate_II now corrects the states of buttons once pushed/uncovered, with an option to fire corresponding events as well · Added Zeni::message_box(...) (MessageBox/xmessage/NSRunAlertPanel support) for Error reporting · .gitignore added to zenilib/ Bugfixes: · Quitting keystroke logic simplified: Ctrl+Q should work on all platforms · Alt+Backquote console pull-up now works as expected on non-Windows platforms when in Debug · Resize events handled correctly in Linux and Mac OS X · Joysticks now turned off when zenilib loses focus (default behavior) · Render-to-Texture fix for Direct3D9 |