Zenipex 0.5.1.0 Beta freeware

Zenipex is specially designed to be a game development framework. Zenipex's main goal is to allow someone with C++ knowledge to create 3D games for multiple platforms. OpenGL and Direct3D 9 are both supported by this framewrok. ...

Author Mitchell Keith Bloch
Released 2012-08-27
Filesize 788 kB
Downloads 550
OS Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64
Installation Instal And Uninstall
Keywords development framework, build game, game development, development, framework, engine
Users' rating
(5 rating)
ZenipexOtherWindows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64
Zenipex - 3d engine Freeware Download Notice

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Zenipex freeware - The Latest User Reviews
Zenipex freeware - The Latest Versions History
0.5.1.0 Beta Aug 27, 2012 New Release Moderate Changes:
· String now implemented with a Pimpl pattern

Minor Changes:
· The launcher builds in Visual Studio 2010 Express
· Doxygen output has been upgraded
· Visual C++ 2012 runtime DLLs included

Bug Fixes:
· Build scripts now handle spaces, emit fewer unnecessary warnings
0.5.0.0 Beta Aug 16, 2012 New Release Big Changes:
· Initial work on Android support (broken);
· Build system for PC platforms upgraded to premake4;
· multi-build_bat.sh, multi-clean_bat.sh, and multi-premake_bat.sh wrap premake4 on all platforms;
· Dependencies now included in the repository;

Moderate Changes:
· Linux Standard Base (LSB) 4.0 Linux compilation support;
· Image loading significantly more efficient, using libpng directly; SDL_image dropped;
· Textures loaded through Images, sanifying the pipeline;
· Font loading significantly more efficient, using FreeType 2 directly; SDL_ttf dropped;
· OpenSLES support added (for Android), changing the sounds.xml format; File extensions must be omitted; .ogg/.wav will be automatically appended on PC/Android respectively;

Minor Changes:
· Switch to stdlib libc++ on Mac OS X 10.7 and 10.8;
· SDL threading support removed; Background loading disabled;
· Code moved from inlines to sources, correcting some cross-boundary issues;
· Full screen support for Lion improved (SDL 1.2
0.4.2.0 Beta Nov 7, 2011 New Release Big Changes:
· Game::on_cover() and Game::on_uncover() added, along the lines of Game::on_push() and Game::on_pop()
· XInput support added
· Xbox_360_Axis and Xbox_360_Button enums list available axes and buttons, assuming use of Xbox 360 Controllers
· Game::joy_mouse added, allowing basic control of all menus from joysticks when activated
· Game now tracks the states of joystick buttons
· Gamestate_II now corrects the states of buttons once pushed/uncovered, with an option to fire corresponding events as well
· Added Zeni::message_box(...) (MessageBox/xmessage/NSRunAlertPanel support) for Error reporting
· .gitignore added to zenilib/

Bugfixes:
· Quitting keystroke logic simplified: Ctrl+Q should work on all platforms
· Alt+Backquote console pull-up now works as expected on non-Windows platforms when in Debug
· Resize events handled correctly in Linux and Mac OS X
· Joysticks now turned off when zenilib loses focus (default behavior)
· Render-to-Texture fix for Direct3D9

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